Thursday, 29 April 2010

When i grow up, I wanna see the world, drive nice cars. I wanna have boobies!

“When I Grow up I want to be a palaeontologist” I used to say. I used to want to scour the world looking for dinosaur bones and discover the biggest and most fascinating of them all. But even then I knew that that kind of lifestyle would mean compromising family and social life at home. Yet having a job that I enjoyed and made me happy is what always counted the most for me. Now however, that my mind is...more grown up, my priorities in terms of wanting a job that I am passionate about over anything else hasn’t changed. The only thing that has is where my passion lies, and that is well and truly as a games artist, specifically a character designer, above all other specialisations in the game artist’s world. As much as I would still enjoy the development of environments, or to do actual 3D work, I find the design process and development of a character, in thinking about what they would wear, why, what items they would have etc so much more interesting.

As a fan of games, there is obviously things that I would like to change in the industry and improve; countless games these days are released in a state which if given a few more months of love and attention, would have been so much more satisfying to the gamer to play. Yet like all industries, I can’t expect to graduate and within a few days be Jr. vice president of Microsoft’s entertainment department. I will have to work hard a graft my way into the position I want, yet equally, I do expect the skills that I work on over the next few years to point me very much in the right direction.

10 years from now, ideally, I see myself working for a major games industry, on a team of artists working on the game which will generate as much hype as Halo: Combat Evolved did. However, other than working my ass off to get there and maybe stepping on a few people’s toes, I don’t exactly know how to get there. Only time will tell and hopefully I’ll make all the right decisions.

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