Friday, 30 April 2010

Once bitten twice shy

Ok, of all games at GDC 10, Fable 3 got the biggest emotional reaction out of me. I’m not entirely sure whether I should even discuss this game but here goes anyways.
As a mahoosive fan of the Original Fable, which I still love and adore today, I literally died inside at the release of Fable 2. I followed it intently throughout its production, every interview and video about it was under my belt. Clearly Peter Molyneux is renowned for being able to talk about something and make it sound good, but during all his interviews and speeches he spoke of things being in the game which got such a good response and then never made it into the actual game. Although I do appreciate how some things must naturally be cut from the game, I couldn’t help but feel lied to. Yet that wasn’t the beginning of the slide.

It was said that the world was going to be so much bigger, and so much more of it could be explored, when in actual fact, the explorative areas in fable 2 were so much smaller and much more linear. It also completely contradicted the original geographically. They really should have thought about it a little more. The Clothing variety was also much more limited, even though you could change the colours of items. The spell system was so much more flawed in the second Fable that there was a limit to about 8 spells in the entire game. The childhood scene seemed as if was placed in the game purely because it was a hit in the first one and no real emotional connection was made with your sister like was made with your best friend Whisper in the first one before you choose Whether she lived or died. The crucible was a blatant waist of time, nothing on the coliseum in Knothole Glade and they even toned down physical changes to your character according to your alignment. The emotional connection just wasn’t there.

Granted there were many improved things like: the work and shopping system, buying things and the way actions with the NPC’s takes place was improved. Marriage, and children along with homes and the tax system was improved. Even though the dog thing was an improvement and it was well done, I’m not a dog fan, and I didn’t like how it was compulsory. I was sick of cheering it up or having to feed it/heal it when it jumped in front of a gun. It didn’t quite add to the plot and the emotional value of the game like the first one did. It felt too commercial and forced unlike the first one which clearly had a LOT of passion put into it.

When Fable 3 was announced I wasn’t sure how to feel. As usual, it sounds good, They’ve taken into account what fans like myself have thrown at them, brought things back, added other things, removed some things which should never have been added. What looks rather good, potentially better than the original is the way you physically change in your alignment through emoticons. And the way when your dating someone you can hold their hand etc. I very much get the impression that will add greatly to my emotional involvement. However, the concept of spells being applied through rings seems the biggest pile of shit ever. What’s the point of being a Hero if everyone can put on a ring and do a spell. That was the whole point of being a hero, you’re the only ones who can use Will. FFS. I also don’t like the idea of being King but we’ll see how they work it. The general overtone to the plot seems simple enough but I’ll be interested to see what they do with it.

No doubt that I will buy it just because of my love for Fable and the sound track which I also fell in love with at the Original Fable. Peter Molyneux has the uncanny ability to chat on and make anything sound good, but I am still sceptical from the betrayal I felt at Fable 2. We will see...

1 comment:

  1. Yes, Peter Molyneux is a big fat liar. And yet somehow has made a succesful company and career out of it, and is revered as an industry god.

    Moral of the story? If you want to succeed, lie on a massive scale.