Tuesday, 24 November 2009

A day in the life of a Game Designer

Though the role of a game designer is vital to the development of a game, and as interesting as it might be to come up with the plot for a game and the basics of its world and everything in it, the prospect of writing a 500 page document of my heart and soul for then the team avoid reading it at all costs and my superiors deciding whether to keep or chuck my book based on its weight made me oh so grateful that I choose Game Art!

However, although game designer’s write the basic components of the game, which artists’, animators and programmers need to skim read to know what they’re doing, the issues that arise by their work ultimately mean that the game designer’s document must be re-written several times in order to correct these issues. In a sense, once the designer has written the initial design, the team go on to lead each other.

Initially in the late 1970s and early 1980s, it was possible for one person to design a game all by themselves. Though as games have become more complex, and the basics of level design are no longer basic: larger levels shrouded in plot tying in all the levels, difficulty changes and what goes with those changes . Thus specific levels designers are needed for this job alone. Game design now is no longer a one man operation.

As important the design and development job in the games industry is, it’s obvious to me that I would much rather have the pressure of scrawling character designs, concept sketches and 3D modelling than prodding a room full of people trying to make them make a game how I want it.

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